Pickups

All of the following are Actors, and must therefore be selected in the Actor Browser.

To place weapons, add an Actor>>xPickupBase>>xWeaponBase>>xNewWeaponBase.  Open the actor's properties and change the Weapon>>Weapontype appropriately.  Then delete all entries in the Display>>Skins array.

To place ammo, adrenaline, and minihealthpickups, expand Actor>>Pickup.  Under the Ammo class is all the ammo for each weapon, and under the Tournament class is the AdrenalinePickup (Adrenaline Pills) and TournamentHealth>>MiniHealthPack (5 Health Vial).  Note that the amount of ammo each ammunition actor gives players is adjustable, and so is the message that players get on pickup.  However, the amount of Adrenaline and health from a MiniHealthPack is not adjustable.

To place superpickups and healthpickups (Shield, SuperShield, UDamage, Keg O' Health, 25 Health), expand Actor>>xPickupBase.  The child actors should be self-explanatory by name.  The WildCard base allows mappers to choose a selection of random SuperPickups that will appear in either a random or set order.

To place WeaponLockers, expand Actor>>Pickup and choose WeaponLocker.  In the WeaponLocker property set is an array where mappers can add whichever weapons they want to the locker.

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